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Left click and hold to rotate the object, then release.
Draw: Drawing Styles
Contours: Contour Options
Fun: Shading
Styles
Exit: Exit the
program
Wire: Draws the wire frame
Flat: Draws flat shading
Smooth: Draws with smooth shading
Lighting: Adds a light
Silhouette: Adds silhouette edges
NdotV: Adds
contours at N dot V = 0, N is the normal to a point, V is viewing vector
Extra:
Adds extra contours by drawing contours at adjacent angles
Drawkr0: Adds zero crossings of
the curvature Kr.
Dwkr0: Adds
zero crossings interpolated to the viewing vector (smoother transitions)
Cutoff:
Cuts those crossings shown to areas where *Dw Kr > 0
Def II:
Adds zero crossings of Dw (N dot V)
Def II cutoff: Cuts those crossings shown to areas where Dw (Dw
(N dot V) ) > 0
Dw:
Derivative with respect to w* vector direction (towards the camera)
*w:
View vector projected onto the tangent plane
NdotV Shading: Shades the object based on N dot
V values
Curvature Shading: Shades the object based on curvature values