2 #ifndef KJY_ANIM_ENGINE_PORTAL_ENTITY_HPP_     3 #define KJY_ANIM_ENGINE_PORTAL_ENTITY_HPP_     4 #include "SolidMeshEntity.hpp"    11         _mFsQuad = SurfacedTriangleMesh::createQuadPrimitive();
    14     virtual void draw(
const MVPset& MVP, 
Program* shader) 
override;
    15     virtual bool canOverrideShader()
 const override {
return(
false);}
    16     virtual bool requiresOverrideShader()
 const override {
return(
false);}
    18     float mAnimationTime = 0.0;
 
Definition: drawable.hpp:8
Definition: SolidMeshEntity.hpp:31
Definition: PortalEntity.hpp:6
Definition: SolidMeshEntity.hpp:18