2 #ifndef KJY_ANIM_ENGINE_PORTAL_ENTITY_HPP_ 3 #define KJY_ANIM_ENGINE_PORTAL_ENTITY_HPP_ 4 #include "SolidMeshEntity.hpp" 11 _mFsQuad = SurfacedTriangleMesh::createQuadPrimitive();
14 virtual void draw(
const MVPset& MVP,
Program* shader)
override;
15 virtual bool canOverrideShader()
const override {
return(
false);}
16 virtual bool requiresOverrideShader()
const override {
return(
false);}
18 float mAnimationTime = 0.0;
Definition: drawable.hpp:8
Definition: SolidMeshEntity.hpp:31
Definition: PortalEntity.hpp:6
Definition: SolidMeshEntity.hpp:18