AnimEngine
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This is the complete list of members for Application, including all inherited members.
Application(Application const &)=delete (defined in Application) | Application | |
Application() (defined in Application) | Application | inlineprotected |
cleanup() (defined in Application) | Application | |
config (defined in Application) | Application | protected |
doSceneFrame(Scene &scene, Animation_System *animationSystem, Render_System *renderSystem) (defined in Application) | Application | protected |
getInstance() (defined in Application) | Application | inlinestatic |
getWindow() const (defined in Application) | Application | inline |
init(int argc, char **argv) (defined in Application) | Application | |
initGL() (defined in Application) | Application | protected |
initGLFW() (defined in Application) | Application | protected |
initPanelAlphas() (defined in Application) | Application | protected |
initPanelPortals(Scene &aShot) (defined in Application) | Application | protected |
initScene() (defined in Application) | Application | protected |
initShaders() (defined in Application) | Application | protected |
mPanelMasks (defined in Application) | Application | protected |
mPanelOutline (defined in Application) | Application | protected |
mShouldExit (defined in Application) | Application | protected |
mWindow (defined in Application) | Application | protected |
operator=(Application const &)=delete (defined in Application) | Application | |
run() (defined in Application) | Application | |
runRealtime() (defined in Application) | Application | |
runRender(const std::string &aOutputDir, double aFramerate=24.0) (defined in Application) | Application | |
shots (defined in Application) | Application | protected |
shouldExit() const (defined in Application) | Application |