AnimEngine
Application Member List

This is the complete list of members for Application, including all inherited members.

Application(Application const &)=delete (defined in Application)Application
Application() (defined in Application)Applicationinlineprotected
cleanup() (defined in Application)Application
config (defined in Application)Applicationprotected
doSceneFrame(Scene &scene, Animation_System *animationSystem, Render_System *renderSystem) (defined in Application)Applicationprotected
getInstance() (defined in Application)Applicationinlinestatic
getWindow() const (defined in Application)Applicationinline
init(int argc, char **argv) (defined in Application)Application
initGL() (defined in Application)Applicationprotected
initGLFW() (defined in Application)Applicationprotected
initPanelAlphas() (defined in Application)Applicationprotected
initPanelPortals(Scene &aShot) (defined in Application)Applicationprotected
initScene() (defined in Application)Applicationprotected
initShaders() (defined in Application)Applicationprotected
mPanelMasks (defined in Application)Applicationprotected
mPanelOutline (defined in Application)Applicationprotected
mShouldExit (defined in Application)Applicationprotected
mWindow (defined in Application)Applicationprotected
operator=(Application const &)=delete (defined in Application)Application
run() (defined in Application)Application
runRealtime() (defined in Application)Application
runRender(const std::string &aOutputDir, double aFramerate=24.0) (defined in Application)Application
shots (defined in Application)Applicationprotected
shouldExit() const (defined in Application)Application