AnimEngine
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This is the complete list of members for Entity, including all inherited members.
_children (defined in Entity) | Entity | protected |
_name (defined in Entity) | Entity | protected |
_parent (defined in Entity) | Entity | protected |
addChild(Entity *entity) (defined in Entity) | Entity | |
Entity() (defined in Entity) | Entity | inline |
Entity(const std::string &name) (defined in Entity) | Entity | inline |
getChildren() const (defined in Entity) | Entity | inline |
getName() const (defined in Entity) | Entity | inline |
getParent() (defined in Entity) | Entity | inline |
getParent() const (defined in Entity) | Entity | inline |
hasParent() const (defined in Entity) | Entity | inline |
isDrawable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPoseable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPosed() const =0 (defined in PureComponent) | PureComponent | pure virtual |
link(Entity *parent) (defined in Entity) | Entity | virtual |
numChildren() const (defined in Entity) | Entity | inline |
replace(Entity *replacement) | Entity | virtual |
setName(const std::string &name) (defined in Entity) | Entity | inline |
traversal_scratch (defined in Entity) | Entity | |
unlink() (defined in Entity) | Entity | virtual |
UUID() const (defined in Entity) | Entity | inline |