AnimEngine
LocalTransformSkeleton Member List

This is the complete list of members for LocalTransformSkeleton, including all inherited members.

_children (defined in Entity)Entityprotected
_name (defined in Entity)Entityprotected
_parent (defined in Entity)Entityprotected
addBone(Bone *bone) override (defined in LocalTransformSkeleton)LocalTransformSkeletoninlinevirtual
addChild(Entity *entity) (defined in Entity)Entity
bone_poses (defined in LocalTransformSkeleton)LocalTransformSkeletonprotected
bones (defined in Skeleton)Skeletonprotected
drawSkeletonFinalPose(const MVPset &MVP) (defined in LocalTransformSkeleton)LocalTransformSkeletonvirtual
drawSkeletonRestPose(const MVPset &MVP) (defined in LocalTransformSkeleton)LocalTransformSkeletonvirtual
Entity() (defined in Entity)Entityinline
Entity(const std::string &name) (defined in Entity)Entityinline
getBone(size_t index) (defined in Skeleton)Skeletoninlinevirtual
getBone(size_t index) const (defined in Skeleton)Skeletoninlinevirtual
getBoneFinalPose(size_t index) const (defined in LocalTransformSkeleton)LocalTransformSkeletonvirtual
getBoneRestPose(size_t index) const (defined in LocalTransformSkeleton)LocalTransformSkeletonvirtual
getBonesArray() const (defined in Skeleton)Skeletoninlinevirtual
getBoneSkinningPose(size_t index) const override (defined in LocalTransformSkeleton)LocalTransformSkeletonvirtual
getChildren() const (defined in Entity)Entityinline
getMutablePose() (defined in Skeleton)Skeletoninlinevirtual
getName() const (defined in Entity)Entityinline
getParent() (defined in Entity)Entityinline
getParent() const (defined in Entity)Entityinline
getPose() const override (defined in Skeleton)Skeletoninlinevirtual
getWorldBoneTransform(size_t index) const (defined in LocalTransformSkeleton)LocalTransformSkeletonprotectedvirtual
hasParent() const (defined in Entity)Entityinline
isDrawable() const =0 (defined in PureComponent)PureComponentpure virtual
isDrawable() const (defined in RootComponent)RootComponentinlinevirtual
isPoseable() const =0 (defined in PureComponent)PureComponentpure virtual
isPoseable() const (defined in RootComponent)RootComponentinlinevirtual
isPoseable() const override (defined in PoseableComponent)PoseableComponentinlinevirtual
isPosed() const =0 (defined in PureComponent)PureComponentpure virtual
isPosed() const override (defined in PosedComponent)PosedComponentinlinevirtual
link(Entity *parent) (defined in Entity)Entityvirtual
numBones() const (defined in Skeleton)Skeletoninlinevirtual
numChildren() const (defined in Entity)Entityinline
replace(Entity *replacement)Entityvirtual
resetPose() override (defined in LocalTransformSkeleton)LocalTransformSkeletonvirtual
setBonePose(size_t index, const Pose &pose) override (defined in LocalTransformSkeleton)LocalTransformSkeletoninlinevirtual
setName(const std::string &name) (defined in Entity)Entityinline
setPose(const Pose &pose) override (defined in Skeleton)Skeletoninlinevirtual
skeleton_entity_pose (defined in Skeleton)Skeletonprotected
traversal_scratch (defined in Entity)Entity
unlink() (defined in Entity)Entityvirtual
UUID() const (defined in Entity)Entityinline
~WorldEntity() (defined in WorldEntity)WorldEntityinlinevirtual