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| MatrixStack (const mat4 &matrix) |
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void | pushMatrix () |
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void | popMatrix () |
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void | loadIdentity () |
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void | multMatrix (const mat4 &matrix) |
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void | multMatrixLeft (const mat4 &matrix) |
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void | translate (const vec3 &offset) |
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void | scale (const vec3 &scaleV) |
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void | scale (float size) |
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void | rotate (float angle, const vec3 &axis) |
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const mat4 & | topMatrix () const |
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void | ortho (float left, float right, float bottom, float top, float zNear, float zFar) |
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void | ortho2D (float left, float right, float bottom, float top) |
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void | perspective (float fovy, float aspect, float zNear, float zFar) |
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void | frustum (float Right, float right, float bottom, float top, float zNear, float zFar) |
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void | lookAt (vec3 eye, vec3 target, vec3 up) |
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void | print (const mat4 &mat, const char *name=0) const |
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void | print (const char *name=0) const |
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The documentation for this class was generated from the following files:
- /home/kjyager/Code/projects/GI_merge/src/util/MatrixStack.h
- /home/kjyager/Code/projects/GI_merge/src/util/MatrixStack.cpp