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|  | MatrixStack (const mat4 &matrix) | 
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| void | pushMatrix () | 
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| void | popMatrix () | 
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| void | loadIdentity () | 
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| void | multMatrix (const mat4 &matrix) | 
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| void | multMatrixLeft (const mat4 &matrix) | 
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| void | translate (const vec3 &offset) | 
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| void | scale (const vec3 &scaleV) | 
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| void | scale (float size) | 
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| void | rotate (float angle, const vec3 &axis) | 
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| const mat4 & | topMatrix () const | 
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| void | ortho (float left, float right, float bottom, float top, float zNear, float zFar) | 
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| void | ortho2D (float left, float right, float bottom, float top) | 
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| void | perspective (float fovy, float aspect, float zNear, float zFar) | 
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| void | frustum (float Right, float right, float bottom, float top, float zNear, float zFar) | 
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| void | lookAt (vec3 eye, vec3 target, vec3 up) | 
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| void | print (const mat4 &mat, const char *name=0) const | 
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| void | print (const char *name=0) const | 
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The documentation for this class was generated from the following files:
- /home/kjyager/Code/projects/GI_merge/src/util/MatrixStack.h
- /home/kjyager/Code/projects/GI_merge/src/util/MatrixStack.cpp