AnimEngine
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This is the complete list of members for ShaderLibrary, including all inherited members.
add(const string &name, Program *program) (defined in ShaderLibrary) | ShaderLibrary | |
add(const char *name, Program *program) (defined in ShaderLibrary) | ShaderLibrary | inline |
buildAndAdd(string name, const json &program_obj) (defined in ShaderLibrary) | ShaderLibrary | |
buildAndAdd(const char *const name, const json &program_obj) (defined in ShaderLibrary) | ShaderLibrary | inline |
buildAndAdd(string name, istream &vertex, istream &fragment) (defined in ShaderLibrary) | ShaderLibrary | |
buildAndAdd(const char *const name, istream &vertex, istream &fragment) (defined in ShaderLibrary) | ShaderLibrary | inline |
buildAndAdd(string name, const string &vpath, const string &fpath) (defined in ShaderLibrary) | ShaderLibrary | |
buildAndAdd(const char *const name, const string &vpath, const string &fpath) (defined in ShaderLibrary) | ShaderLibrary | inline |
dumpBinary(const string &name) (defined in ShaderLibrary) | ShaderLibrary | |
dumpBinary(const char *name) (defined in ShaderLibrary) | ShaderLibrary | inline |
fastActivate(Program *prog) (defined in ShaderLibrary) | ShaderLibrary | |
getActive() (defined in ShaderLibrary) | ShaderLibrary | |
getActivePtr() (defined in ShaderLibrary) | ShaderLibrary | |
getInstance() (defined in ShaderLibrary) | ShaderLibrary | inlinestatic |
getPtr(const string &name) (defined in ShaderLibrary) | ShaderLibrary | |
getPtr(const char *name) (defined in ShaderLibrary) | ShaderLibrary | inline |
loadFromJSONCollection(string path, bool silent=false) (defined in ShaderLibrary) | ShaderLibrary | |
makeActive(const string &name) (defined in ShaderLibrary) | ShaderLibrary | |
makeActive(const char *name) (defined in ShaderLibrary) | ShaderLibrary | inline |
operator=(ShaderLibrary const &)=delete (defined in ShaderLibrary) | ShaderLibrary | |
operator[](const string &name) (defined in ShaderLibrary) | ShaderLibrary | inline |
operator[](const char *name) (defined in ShaderLibrary) | ShaderLibrary | inline |
printLibary() const (defined in ShaderLibrary) | ShaderLibrary | |
ShaderLibrary(ShaderLibrary const &)=delete (defined in ShaderLibrary) | ShaderLibrary |