AnimEngine
Skeleton Member List

This is the complete list of members for Skeleton, including all inherited members.

_children (defined in Entity)Entityprotected
_name (defined in Entity)Entityprotected
_parent (defined in Entity)Entityprotected
addBone(Bone *bone) (defined in Skeleton)Skeletoninlinevirtual
addChild(Entity *entity) (defined in Entity)Entity
bones (defined in Skeleton)Skeletonprotected
Entity() (defined in Entity)Entityinline
Entity(const std::string &name) (defined in Entity)Entityinline
getBone(size_t index) (defined in Skeleton)Skeletoninlinevirtual
getBone(size_t index) const (defined in Skeleton)Skeletoninlinevirtual
getBonesArray() const (defined in Skeleton)Skeletoninlinevirtual
getBoneSkinningPose(size_t index) const =0 (defined in Skeleton)Skeletonpure virtual
getChildren() const (defined in Entity)Entityinline
getMutablePose() (defined in Skeleton)Skeletoninlinevirtual
getName() const (defined in Entity)Entityinline
getParent() (defined in Entity)Entityinline
getParent() const (defined in Entity)Entityinline
getPose() const override (defined in Skeleton)Skeletoninlinevirtual
hasParent() const (defined in Entity)Entityinline
isDrawable() const =0 (defined in PureComponent)PureComponentpure virtual
isDrawable() const (defined in RootComponent)RootComponentinlinevirtual
isPoseable() const =0 (defined in PureComponent)PureComponentpure virtual
isPoseable() const (defined in RootComponent)RootComponentinlinevirtual
isPoseable() const override (defined in PoseableComponent)PoseableComponentinlinevirtual
isPosed() const =0 (defined in PureComponent)PureComponentpure virtual
isPosed() const override (defined in PosedComponent)PosedComponentinlinevirtual
link(Entity *parent) (defined in Entity)Entityvirtual
numBones() const (defined in Skeleton)Skeletoninlinevirtual
numChildren() const (defined in Entity)Entityinline
replace(Entity *replacement)Entityvirtual
resetPose()=0 (defined in Skeleton)Skeletonpure virtual
setBonePose(size_t index, const Pose &pose)=0 (defined in Skeleton)Skeletonpure virtual
setName(const std::string &name) (defined in Entity)Entityinline
setPose(const Pose &pose) override (defined in Skeleton)Skeletoninlinevirtual
skeleton_entity_pose (defined in Skeleton)Skeletonprotected
traversal_scratch (defined in Entity)Entity
unlink() (defined in Entity)Entityvirtual
UUID() const (defined in Entity)Entityinline
~WorldEntity() (defined in WorldEntity)WorldEntityinlinevirtual