AnimEngine
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This is the complete list of members for Skeleton, including all inherited members.
_children (defined in Entity) | Entity | protected |
_name (defined in Entity) | Entity | protected |
_parent (defined in Entity) | Entity | protected |
addBone(Bone *bone) (defined in Skeleton) | Skeleton | inlinevirtual |
addChild(Entity *entity) (defined in Entity) | Entity | |
bones (defined in Skeleton) | Skeleton | protected |
Entity() (defined in Entity) | Entity | inline |
Entity(const std::string &name) (defined in Entity) | Entity | inline |
getBone(size_t index) (defined in Skeleton) | Skeleton | inlinevirtual |
getBone(size_t index) const (defined in Skeleton) | Skeleton | inlinevirtual |
getBonesArray() const (defined in Skeleton) | Skeleton | inlinevirtual |
getBoneSkinningPose(size_t index) const =0 (defined in Skeleton) | Skeleton | pure virtual |
getChildren() const (defined in Entity) | Entity | inline |
getMutablePose() (defined in Skeleton) | Skeleton | inlinevirtual |
getName() const (defined in Entity) | Entity | inline |
getParent() (defined in Entity) | Entity | inline |
getParent() const (defined in Entity) | Entity | inline |
getPose() const override (defined in Skeleton) | Skeleton | inlinevirtual |
hasParent() const (defined in Entity) | Entity | inline |
isDrawable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isDrawable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isPoseable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPoseable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isPoseable() const override (defined in PoseableComponent) | PoseableComponent | inlinevirtual |
isPosed() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPosed() const override (defined in PosedComponent) | PosedComponent | inlinevirtual |
link(Entity *parent) (defined in Entity) | Entity | virtual |
numBones() const (defined in Skeleton) | Skeleton | inlinevirtual |
numChildren() const (defined in Entity) | Entity | inline |
replace(Entity *replacement) | Entity | virtual |
resetPose()=0 (defined in Skeleton) | Skeleton | pure virtual |
setBonePose(size_t index, const Pose &pose)=0 (defined in Skeleton) | Skeleton | pure virtual |
setName(const std::string &name) (defined in Entity) | Entity | inline |
setPose(const Pose &pose) override (defined in Skeleton) | Skeleton | inlinevirtual |
skeleton_entity_pose (defined in Skeleton) | Skeleton | protected |
traversal_scratch (defined in Entity) | Entity | |
unlink() (defined in Entity) | Entity | virtual |
UUID() const (defined in Entity) | Entity | inline |
~WorldEntity() (defined in WorldEntity) | WorldEntity | inlinevirtual |