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AnimEngine
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This is the complete list of members for Skeleton, including all inherited members.
| _children (defined in Entity) | Entity | protected |
| _name (defined in Entity) | Entity | protected |
| _parent (defined in Entity) | Entity | protected |
| addBone(Bone *bone) (defined in Skeleton) | Skeleton | inlinevirtual |
| addChild(Entity *entity) (defined in Entity) | Entity | |
| bones (defined in Skeleton) | Skeleton | protected |
| Entity() (defined in Entity) | Entity | inline |
| Entity(const std::string &name) (defined in Entity) | Entity | inline |
| getBone(size_t index) (defined in Skeleton) | Skeleton | inlinevirtual |
| getBone(size_t index) const (defined in Skeleton) | Skeleton | inlinevirtual |
| getBonesArray() const (defined in Skeleton) | Skeleton | inlinevirtual |
| getBoneSkinningPose(size_t index) const =0 (defined in Skeleton) | Skeleton | pure virtual |
| getChildren() const (defined in Entity) | Entity | inline |
| getMutablePose() (defined in Skeleton) | Skeleton | inlinevirtual |
| getName() const (defined in Entity) | Entity | inline |
| getParent() (defined in Entity) | Entity | inline |
| getParent() const (defined in Entity) | Entity | inline |
| getPose() const override (defined in Skeleton) | Skeleton | inlinevirtual |
| hasParent() const (defined in Entity) | Entity | inline |
| isDrawable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
| isDrawable() const (defined in RootComponent) | RootComponent | inlinevirtual |
| isPoseable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
| isPoseable() const (defined in RootComponent) | RootComponent | inlinevirtual |
| isPoseable() const override (defined in PoseableComponent) | PoseableComponent | inlinevirtual |
| isPosed() const =0 (defined in PureComponent) | PureComponent | pure virtual |
| isPosed() const override (defined in PosedComponent) | PosedComponent | inlinevirtual |
| link(Entity *parent) (defined in Entity) | Entity | virtual |
| numBones() const (defined in Skeleton) | Skeleton | inlinevirtual |
| numChildren() const (defined in Entity) | Entity | inline |
| replace(Entity *replacement) | Entity | virtual |
| resetPose()=0 (defined in Skeleton) | Skeleton | pure virtual |
| setBonePose(size_t index, const Pose &pose)=0 (defined in Skeleton) | Skeleton | pure virtual |
| setName(const std::string &name) (defined in Entity) | Entity | inline |
| setPose(const Pose &pose) override (defined in Skeleton) | Skeleton | inlinevirtual |
| skeleton_entity_pose (defined in Skeleton) | Skeleton | protected |
| traversal_scratch (defined in Entity) | Entity | |
| unlink() (defined in Entity) | Entity | virtual |
| UUID() const (defined in Entity) | Entity | inline |
| ~WorldEntity() (defined in WorldEntity) | WorldEntity | inlinevirtual |
1.8.13