AnimEngine
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This is the complete list of members for VirtualPointLight, including all inherited members.
_children (defined in Entity) | Entity | protected |
_mCachedFinalPose (defined in CachedFinalPose) | CachedFinalPose | protected |
_name (defined in Entity) | Entity | protected |
_parent (defined in Entity) | Entity | protected |
addChild(Entity *entity) (defined in Entity) | Entity | |
Entity() (defined in Entity) | Entity | inline |
Entity(const std::string &name) (defined in Entity) | Entity | inline |
getCachedFinalPose() const (defined in CachedFinalPose) | CachedFinalPose | inlinevirtual |
getChildren() const (defined in Entity) | Entity | inline |
getColor() const (defined in VirtualPointLight) | VirtualPointLight | inline |
getIntensity() const (defined in VirtualPointLight) | VirtualPointLight | inline |
getMutablePose() (defined in VirtualPointLight) | VirtualPointLight | inlinevirtual |
getName() const (defined in Entity) | Entity | inline |
getParent() (defined in Entity) | Entity | inline |
getParent() const (defined in Entity) | Entity | inline |
getPose() const override (defined in VirtualPointLight) | VirtualPointLight | inlinevirtual |
hasParent() const (defined in Entity) | Entity | inline |
isDrawable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isDrawable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isPoseable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPoseable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isPoseable() const override (defined in PoseableComponent) | PoseableComponent | inlinevirtual |
isPosed() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPosed() const override (defined in PosedComponent) | PosedComponent | inlinevirtual |
link(Entity *parent) (defined in Entity) | Entity | virtual |
mColor (defined in VirtualPointLight) | VirtualPointLight | protected |
mIntensity (defined in VirtualPointLight) | VirtualPointLight | protected |
mPose (defined in VirtualPointLight) | VirtualPointLight | protected |
numChildren() const (defined in Entity) | Entity | inline |
replace(Entity *replacement) | Entity | virtual |
setCachedFinalPose(const Pose &aPose) (defined in CachedFinalPose) | CachedFinalPose | inlinevirtual |
setColor(const glm::vec3 &aColor) (defined in VirtualPointLight) | VirtualPointLight | inline |
setIntensity(float aIntensity) (defined in VirtualPointLight) | VirtualPointLight | inline |
setName(const std::string &name) (defined in Entity) | Entity | inline |
setPose(const Pose &pose) override (defined in VirtualPointLight) | VirtualPointLight | inlinevirtual |
traversal_scratch (defined in Entity) | Entity | |
unlink() (defined in Entity) | Entity | virtual |
UUID() const (defined in Entity) | Entity | inline |
~PoseableWorldEntity() (defined in PoseableWorldEntity) | PoseableWorldEntity | inlinevirtual |
~VirtualPointLight()=default (defined in VirtualPointLight) | VirtualPointLight | virtual |
~WorldEntity() (defined in WorldEntity) | WorldEntity | inlinevirtual |