N.U.R.B.S Editor

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GOAL

The purpose of the N.U.R.B.S. Editor application is to edit a N.U.R.B.S. patch in real time time, in a visual way and export this patch to a standard format for use in another application.

FEATURES IMPLEMENTED
  • N.U.R.B.S. patch rendering using the OpenGL tessellator.
  • Three camera perspectives.
  • Camera Navigation. 
  • Visual Control Point Selection.
  • Visual Control Point Manipulation.
CONTROLS
  • Camera/Point Movement: W: forward, S: back, A: left, D: right, Q: up, E: down.
  • C: Change camera perspective.
  • M: Changes control mode.

FUTURE WORK
  • Addition and removal of control points.
  • Rendering without the help of the OpenGL tessellator.
  • Be able to export the surface to the .obj format.
PREVIEW






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