GOALThe purpose of the
N.U.R.B.S.
Editor application is to edit a N.U.R.B.S. patch in real time time, in
a visual way and export this patch to a standard format for use in
another application.
FEATURES IMPLEMENTED- N.U.R.B.S. patch rendering using the OpenGL tessellator.
- Three camera perspectives.
- Camera Navigation.
- Visual Control Point Selection.
- Visual Control Point Manipulation.
CONTROLS- Camera/Point Movement: W: forward, S: back, A: left, D: right, Q: up, E: down.
- C: Change camera perspective.
- M: Changes control mode.
FUTURE WORK- Addition and removal of control points.
- Rendering without the help of the OpenGL tessellator.
- Be able to export the surface to the .obj format.
PREVIEW
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