Photo-realistic model with texture maps

By Thomas Dvornik

Overview

The interest for this project started with a comment about creating a model of a building at Cal Poly with a camera that is floating by a balloon. I did not take pictures with a floating camera, but I did do a photo-realistic model of the Computer Science building at Cal Poly. The comment was made after a presentation on the paper "Modeling and Rendering Architecture from Photographs: A hybrid geometry and image based approach." by Paul Debevec, Camillo Tylor, and Jitendra Malik. This project uses the ideas from this paper, in a simplistic way.


Goals, Implementation, and Results

Source Code:

You can download my souce code here, which includes both the model example and the projective texture example.

Photos:

The photos are included in the source, but for reference, here is the photos I used for mapping.