Photo-realistic model with texture maps

By Thomas Dvornik


The interest for this project started with a comment about creating a model of a building at Cal Poly with a camera that is floating by a balloon. I did not take pictures with a floating camera, but I did do a photo-realistic model of the Computer Science building at Cal Poly. The comment was made after a presentation on the paper "Modeling and Rendering Architecture from Photographs: A hybrid geometry and image based approach." by Paul Debevec, Camillo Tylor, and Jitendra Malik. This project uses the ideas from this paper, in a simplistic way.

Goals, Implementation, and Results

Source Code:

You can download my souce code here, which includes both the model example and the projective texture example.


The photos are included in the source, but for reference, here is the photos I used for mapping.