Basketball Shooting Simulation

By Calin Washington

Project Description:

My final project is an implementation of the Real-Time Fluid Dynamics paper written by Jos Stam. The system is implemented in OpenGL. I also extended the basic algorithm by adding a dynamic moving element to the scene that interacts with the fluids.

Controls:

Results:

Before adding densities

Densities added

Velocities added

Screen Filled

Object added

Object mid movement

Resources:

Real-Time Fluid Dynamics by Jos Stam