By Calin Washington
My final project is an implementation of the Real-Time Fluid Dynamics paper written by Jos Stam. The system is implemented in OpenGL. I also extended the basic algorithm by adding a dynamic moving element to the scene that interacts with the fluids.
"Left Click": Hold and drag to add density to the scene.
"Right Click": Hold and drag to add velocity to the scene.
"c": Clear the scene of all density and velocity.
"Space": Add the rectangle object to the center of the screen.
"wasd": Move the rectangle object around the scene.
"m": Cycle the color of the fluid.
"esc": Exit the program.
Before adding densities
Object mid movement
Real-Time Fluid Dynamics by Jos Stam