|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES All Classes | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.ObjectNetWordClient
public class NetWordClient
Hangman network client. This class is the client side of a client-server network communication. Its purpose is to separate the communication issues from the game control logic. All we do is get a single secret word from the word server.
Field Summary | |
---|---|
private java.lang.String |
siteurl
Site that returns a randomword |
Constructor Summary | |
---|---|
NetWordClient()
|
Method Summary | |
---|---|
java.lang.String |
getSecretWord()
Obtain a secret word from a random word server. |
static void |
main(java.lang.String[] args)
a local main for unit testing |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
---|
private java.lang.String siteurl
Constructor Detail |
---|
public NetWordClient()
Method Detail |
---|
public java.lang.String getSecretWord()
getSecretWord
in interface I_WordSource
public static void main(java.lang.String[] args)
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES All Classes | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |