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java.lang.Object
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+--java.lang.Thread
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+--ServerThread
The ServerThread class is a communications interface between the server and the client.
| Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
ServerThread(Game owner,
java.net.Socket socket,
int threadNum)
ServerThread constructor |
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| Method Summary | |
int |
getThreadNum()
Returns the thread number of this connection. |
java.lang.String |
getUserName()
Returns the user name of the client connected. |
void |
processCommand(java.lang.String command)
Checks the command received from the client and determines what to do with the information |
void |
run()
Initializes ServerThread, receives input from clients and closes the connection when finished. |
void |
sendCommand(java.lang.String command)
Sends the command parameter to the client. |
| Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public ServerThread(Game owner,
java.net.Socket socket,
int threadNum)
ServerThread constructor
Pre-condition: none
Post-condition: ServerThread class created; owner, socket and threadNum are set to values passed
owner - provides a link back to the gamesocket - the Socket connection to the clientthreadNum - an identification number signifying which ServerThread it is| Method Detail |
public void run()
Initializes ServerThread, receives input from clients and closes the connection when finished.
Pre-condition: existing socket connection to a client
Post-condition: data has been received and socket is closed
run in class java.lang.Threadpublic void sendCommand(java.lang.String command)
Sends the command parameter to the client.
Pre-condition: existing socket connection to a client
Post-condition: command parameter is sent to the client
command - information to be sent to the clientpublic void processCommand(java.lang.String command)
Checks the command received from the client and determines what to do with the information
Pre-condition: command contains the input sent from the client
Post-condition: the input has been processed and the Game is updated
command - the String recieved from the client to be processedpublic int getThreadNum()
Returns the thread number of this connection.
public java.lang.String getUserName()
Returns the user name of the client connected.
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