Feather Fall was created for Dr. Zoe Wood's course, Real-time 3D Graphics, at Cal Poly. The team is made of Joseph Johnson (lead), Kevin Krein, Rafael Dolfe, and Chanelle Mosquera.
The game was developed with our rendering engine, programmed in C++ and OpenGL. It features some key technologies in computer graphics: collision detection, deferred rendering, motion blur, NPR (non-photorealistic rendering), particle systems, procedurally generated maps, ragdoll mechanics, shadow mapping, and view frustum culling.