1 #ifndef ANIM_ENGINE_LIGHT_ENTITIES_H_ 2 #define ANIM_ENGINE_LIGHT_ENTITIES_H_ 3 #include "EntitiesBase.hpp" 11 virtual const Pose& getPose()
const override {
return(mPose);}
12 virtual Pose& getMutablePose() {
return(mPose);}
13 virtual void setPose(
const Pose& pose)
override {mPose = pose;}
15 const glm::vec3& getColor()
const {
return(mColor);}
16 void setColor(
const glm::vec3& aColor) {mColor = aColor;}
18 float getIntensity()
const {
return(mIntensity);}
19 void setIntensity(
float aIntensity) {mIntensity = aIntensity;}
23 glm::vec3 mColor = glm::vec3(1.0f);
24 float mIntensity = 1.0f;
Definition: EntitiesBase.hpp:82
Definition: EntitiesBase.hpp:59