1 #ifndef ANIM_ENGINE_LIGHT_ENTITIES_H_     2 #define ANIM_ENGINE_LIGHT_ENTITIES_H_     3 #include "EntitiesBase.hpp"    11     virtual const Pose& getPose()
 const override {
return(mPose);}
    12     virtual Pose& getMutablePose() {
return(mPose);}
    13     virtual void setPose(
const Pose& pose)
 override {mPose = pose;}
    15     const glm::vec3& getColor()
 const {
return(mColor);}
    16     void setColor(
const glm::vec3& aColor) {mColor = aColor;}
    18     float getIntensity()
 const {
return(mIntensity);}
    19     void setIntensity(
float aIntensity) {mIntensity = aIntensity;}
    23     glm::vec3 mColor = glm::vec3(1.0f);
    24     float mIntensity = 1.0f;
 Definition: EntitiesBase.hpp:82
Definition: EntitiesBase.hpp:59