AnimEngine
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This is the complete list of members for Animation_System, including all inherited members.
applyAnimator(Scene &scene, Animator *animator, double timestep, double mAnimationTime) (defined in Animation_System) | Animation_System | virtual |
getFrameDuration() const (defined in Animation_System) | Animation_System | inline |
getInstance() (defined in Animation_System) | Animation_System | inlinestatic |
init(GLFWwindow *window) (defined in Animation_System) | Animation_System | virtual |
process(Scene &scene, bool realtime) (defined in Animation_System) | Animation_System | virtual |
process(Scene &scene) override (defined in Animation_System) | Animation_System | inlinevirtual |
processEntity(Scene &scene, Entity *entity, double timestep, double mAnimationTime) (defined in Animation_System) | Animation_System | virtual |
setFrameDuration(double duration) (defined in Animation_System) | Animation_System | inline |