| AnimEngine
    | 
This is the complete list of members for Animation_System, including all inherited members.
| applyAnimator(Scene &scene, Animator *animator, double timestep, double mAnimationTime) (defined in Animation_System) | Animation_System | virtual | 
| getFrameDuration() const (defined in Animation_System) | Animation_System | inline | 
| getInstance() (defined in Animation_System) | Animation_System | inlinestatic | 
| init(GLFWwindow *window) (defined in Animation_System) | Animation_System | virtual | 
| process(Scene &scene, bool realtime) (defined in Animation_System) | Animation_System | virtual | 
| process(Scene &scene) override (defined in Animation_System) | Animation_System | inlinevirtual | 
| processEntity(Scene &scene, Entity *entity, double timestep, double mAnimationTime) (defined in Animation_System) | Animation_System | virtual | 
| setFrameDuration(double duration) (defined in Animation_System) | Animation_System | inline | 
 1.8.13
 1.8.13