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virtual void | init (GLFWwindow *window) |
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virtual void | process (Scene &scene, bool realtime) |
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virtual void | process (Scene &scene) override |
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virtual void | processEntity (Scene &scene, Entity *entity, double timestep, double mAnimationTime) |
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virtual void | applyAnimator (Scene &scene, Animator *animator, double timestep, double mAnimationTime) |
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double | getFrameDuration () const |
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void | setFrameDuration (double duration) |
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The documentation for this class was generated from the following files:
- /home/kjyager/Code/projects/GI_merge/src/systems/AnimationSystem.hpp
- /home/kjyager/Code/projects/GI_merge/src/systems/AnimationSystem.cpp