AnimEngine
Public Member Functions | Static Public Member Functions | List of all members
Animation_System Class Reference
Inheritance diagram for Animation_System:
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Collaboration diagram for Animation_System:
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Public Member Functions

virtual void init (GLFWwindow *window)
 
virtual void process (Scene &scene, bool realtime)
 
virtual void process (Scene &scene) override
 
virtual void processEntity (Scene &scene, Entity *entity, double timestep, double mAnimationTime)
 
virtual void applyAnimator (Scene &scene, Animator *animator, double timestep, double mAnimationTime)
 
double getFrameDuration () const
 
void setFrameDuration (double duration)
 

Static Public Member Functions

static Animation_SystemgetInstance ()
 

The documentation for this class was generated from the following files: