AnimEngine
|
Public Member Functions | |
void | pauseAll () |
void | unpauseAll () |
void | togglePauseAll () |
void | addEntity (Entity *entity) |
template<typename DynamicType = Entity*> | |
DynamicType | findEntityByUUID (ent_uuid_t aId) |
template<typename DynamicType = Entity*> | |
const DynamicType | findConstEntityByUUID (ent_uuid_t aId) const |
template<typename DynamicType = Entity*> | |
DynamicType | findEntityByName (const std::string &aName) |
template<typename DynamicType = Entity*> | |
const DynamicType | findConstEntityByName (const std::string &aName) const |
Public Attributes | |
bool | mShouldExit = false |
std::vector< BaseCameraEntity * > | cameras |
size_t | mActiveCameraIndex = 0 |
AnimatorCollection | animators |
std::unordered_map< ent_uuid_t, Entity * > | entities |
Timeline | mGlobalTime = Timeline(true) |
Timeline | mAnimationTime = Timeline(true) |
Timeline | mEffectTime = Timeline(true) |
double | mFrameTime = 0.0 |
double | mStartTime = 0.0 |
double | mEndTime = -1.0 |
std::string | mSceneSpecialization |
std::unordered_map< ent_uuid_t, Entity * > | _all_entities |
Protected Member Functions | |
void | _traverse_entity_for_bookeeping (Entity *entity) |
const DynamicType Scene::findConstEntityByName | ( | const std::string & | aName | ) | const |
Find and return an Entity with matching name or nullptr if none is found. If multiple entities in the scene have the same name, only the first is returned and it may be non-deterministic as to which gets returned.
A template type parameter can be specified to narrow the lookup to a specific derived type of Entity* e.g. const SolidMeshEntity* mesh = findEntityByName<SolidMeshEntity*>("GemObject");
const DynamicType Scene::findConstEntityByUUID | ( | ent_uuid_t | aId | ) | const |
Find and return Entity with matching uuid as const pointer. Returns nullptr if none is found.
A template type parameter can be specified to narrow the lookup to a specific derived type of Entity* e.g. const SolidMeshEntity* mesh = findConstEntityByUUID<SolidMeshEntity*>(uuid);
DynamicType Scene::findEntityByName | ( | const std::string & | aName | ) |
Find and return an Entity with matching name or nullptr if none is found. If multiple entities in the scen have the same name, only the first is returned and it may be non-deterministic as to which gets returned.
A template type parameter can be specified to narrow the lookup to a specific derived type of Entity* e.g. SolidMeshEntity* mesh = findEntityByName<SolidMeshEntity*>("GemObject");
DynamicType Scene::findEntityByUUID | ( | ent_uuid_t | aId | ) |
Find and return Entity with matching uuid as pointer. Returns nullptr if none is found.
A template type parameter can be specified to narrow the lookup to a specific derived type of Entity* e.g. SolidMeshEntity* mesh = findEntityByUUID<SolidMeshEntity*>(uuid);