AnimEngine
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This is the complete list of members for Bone, including all inherited members.
_cached_joint_dirty (defined in Bone) | Bone | protected |
_cached_joint_transform (defined in Bone) | Bone | protected |
_children (defined in Entity) | Entity | protected |
_inverse_bind (defined in Bone) | Bone | protected |
_length (defined in Bone) | Bone | protected |
_name (defined in Entity) | Entity | protected |
_parent (defined in Entity) | Entity | protected |
_parent_bone (defined in Bone) | Bone | protected |
_pose (defined in Bone) | Bone | protected |
_update_joint_transform_cache() (defined in Bone) | Bone | protected |
addChild(Entity *entity) (defined in Entity) | Entity | |
Bone() (defined in Bone) | Bone | inline |
Bone(const glm::mat4 &inverse_bind) (defined in Bone) | Bone | |
Bone(const glm::mat4 &inverse_bind, const Pose &pose) (defined in Bone) | Bone | |
Bone(const glm::vec3 &head, const glm::vec3 &tail, float roll) (defined in Bone) | Bone | |
canOverrideShader() const override (defined in Bone) | Bone | inlinevirtual |
configureDrawScale(Pose *pose) const (defined in Bone) | Bone | inlinevirtual |
draw(const MVPset &MVP, Program *shader=nullptr) override (defined in Bone) | Bone | virtual |
draw_mode (defined in Bone) | Bone | |
DrawMode enum name (defined in Bone) | Bone | |
edit_color (defined in Bone) | Bone | static |
Entity() (defined in Entity) | Entity | inline |
Entity(const std::string &name) (defined in Entity) | Entity | inline |
getBoneLocalTransform() const (defined in Bone) | Bone | virtual |
getBoneWorldTransform() const (defined in Bone) | Bone | virtual |
getChildren() const (defined in Entity) | Entity | inline |
getHead() const (defined in Bone) | Bone | |
getInverseBindTransform() const (defined in Bone) | Bone | virtual |
getJointTransform() const (defined in Bone) | Bone | virtual |
getJointTransform() (defined in Bone) | Bone | virtual |
getLength() const (defined in Bone) | Bone | |
getName() const (defined in Entity) | Entity | inline |
getParent() (defined in Entity) | Entity | inline |
getParent() const (defined in Entity) | Entity | inline |
getPose() const override (defined in Bone) | Bone | inlinevirtual |
getTail() const (defined in Bone) | Bone | |
hasParent() const (defined in Entity) | Entity | inline |
hasParentBone() const (defined in Bone) | Bone | inlinevirtual |
isDrawable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isDrawable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isDrawable() const override (defined in DrawableInterfaceComponent) | DrawableInterfaceComponent | inlinevirtual |
isGloballyIlluminated() const (defined in DrawableInterfaceComponent) | DrawableInterfaceComponent | inlinevirtual |
isHidden() const override (defined in Bone) | Bone | inlinevirtual |
isPoseable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPoseable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isPoseable() const override (defined in PoseableComponent) | PoseableComponent | inlinevirtual |
isPosed() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPosed() const override (defined in PosedComponent) | PosedComponent | inlinevirtual |
joint_index (defined in Bone) | Bone | |
legacy_children (defined in Bone) | Bone | |
legacy_parent (defined in Bone) | Bone | |
link(Entity *parent) override (defined in Bone) | Bone | virtual |
numChildren() const (defined in Entity) | Entity | inline |
pose_color (defined in Bone) | Bone | static |
replace(Entity *replacement) | Entity | virtual |
requiresOverrideShader() const override (defined in Bone) | Bone | inlinevirtual |
setName(const std::string &name) (defined in Entity) | Entity | inline |
setPose(const Pose &pose) override (defined in Bone) | Bone | inlinevirtual |
Skeleton (defined in Bone) | Bone | friend |
traversal_scratch (defined in Entity) | Entity | |
unlink() override (defined in Bone) | Bone | virtual |
use_edit_color (defined in Bone) | Bone | |
UUID() const (defined in Entity) | Entity | inline |
~WorldEntity() (defined in WorldEntity) | WorldEntity | inlinevirtual |