|  | 
| enum | DrawMode { lines, 
axes
 } | 
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|  | 
|  | Bone (const glm::mat4 &inverse_bind) | 
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|  | Bone (const glm::mat4 &inverse_bind, const Pose &pose) | 
|  | 
|  | Bone (const glm::vec3 &head, const glm::vec3 &tail, float roll) | 
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| glm::vec3 | getHead () const | 
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| glm::vec3 | getTail () const | 
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| float | getLength () const | 
|  | 
| virtual void | draw (const MVPset &MVP, Program *shader=nullptr) override | 
|  | 
| virtual bool | isHidden () const override | 
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| virtual bool | canOverrideShader () const override | 
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| virtual bool | requiresOverrideShader () const override | 
|  | 
| virtual void | configureDrawScale (Pose *pose) const | 
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| virtual const Pose & | getPose () const override | 
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| virtual void | setPose (const Pose &pose) override | 
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| virtual void | unlink () override | 
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| virtual void | link (Entity *parent) override | 
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| virtual bool | hasParentBone () const | 
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| virtual glm::mat4 | getBoneLocalTransform () const | 
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| virtual glm::mat4 | getBoneWorldTransform () const | 
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| virtual glm::mat4 | getInverseBindTransform () const | 
|  | 
| virtual glm::mat4 | getJointTransform () const | 
|  | 
| virtual glm::mat4 | getJointTransform () | 
|  | 
|  | Entity (const std::string &name) | 
|  | 
| const ent_uuid_t & | UUID () const | 
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| const std::string & | getName () const | 
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| void | setName (const std::string &name) | 
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| void | addChild (Entity *entity) | 
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| virtual Entity * | replace (Entity *replacement) | 
|  | Replace the node in the tree with 'replacement' and return original node ('this') 
 | 
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| const std::map< ent_uuid_t, Entity * > & | getChildren () const | 
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| size_t | numChildren () const | 
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| bool | hasParent () const | 
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| Entity * | getParent () | 
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| const Entity * | getParent () const | 
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| virtual bool | isPosed () const override | 
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| virtual bool | isPoseable () const override | 
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| virtual bool | isDrawable () const override | 
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| virtual bool | isGloballyIlluminated () const | 
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| int | legacy_parent = -1 | 
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| std::vector< int > | legacy_children | 
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| int | joint_index = -1 | 
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| DrawMode | draw_mode = DrawMode::lines | 
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| bool | use_edit_color = false | 
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| unsigned int | traversal_scratch = 0 | 
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|  | 
| static const glm::vec3 | edit_color = glm::vec3(.7, .3, 0.2) | 
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| static const glm::vec3 | pose_color = glm::vec3(.6, .6, .9) | 
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| void | _update_joint_transform_cache () | 
|  | 
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| Pose | _pose | 
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| glm::mat4 | _inverse_bind | 
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| float | _length = 1.0 | 
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| Bone * | _parent_bone = nullptr | 
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| bool | _cached_joint_dirty = true | 
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| glm::mat4 | _cached_joint_transform | 
|  | 
| std::string | _name | 
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| Entity * | _parent = nullptr | 
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| std::map< ent_uuid_t, Entity * > | _children | 
|  | 
The documentation for this class was generated from the following files:
- /home/kjyager/Code/projects/GI_merge/src/world/Entities/Skeleton.hpp
- /home/kjyager/Code/projects/GI_merge/src/world/Entities/Skeleton.cpp