AnimEngine
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This is the complete list of members for GltfScenePopulator, including all inherited members.
_asset (defined in GltfScenePopulator) | GltfScenePopulator | protected |
_scene (defined in GltfScenePopulator) | GltfScenePopulator | protected |
_source_identifier (defined in GltfScenePopulator) | GltfScenePopulator | protected |
addExtension(ExtrasExtension *aExtension) (defined in GltfScenePopulator) | GltfScenePopulator | inline |
construct_skeleton_from_skin(int skin_index) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
ExtrasExtension (defined in GltfScenePopulator) | GltfScenePopulator | friend |
find_bone_skeleton(Bone *bone) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
get_node_pose(const tinygltf::Node &node) (defined in GltfScenePopulator) | GltfScenePopulator | static |
getGltfanimToAnimations() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getGltfmaterialsToMaterials() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getGltfmeshToMeshes() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getGltfnodesToEntites() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getGltfnodeToBones() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getGltfskinsToSkeletons() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getGltftexturesToTextures() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
getSkeletonIsolatedAnimations() const (defined in GltfScenePopulator) | GltfScenePopulator | inline |
gltfanim_to_animations (defined in GltfScenePopulator) | GltfScenePopulator | protected |
gltfcam_to_camera_entity (defined in GltfScenePopulator) | GltfScenePopulator | protected |
gltfmaterials_to_materials (defined in GltfScenePopulator) | GltfScenePopulator | protected |
gltfmesh_to_meshes (defined in GltfScenePopulator) | GltfScenePopulator | protected |
gltfnode_to_bones (defined in GltfScenePopulator) | GltfScenePopulator | protected |
gltfnodes_to_entites (defined in GltfScenePopulator) | GltfScenePopulator | protected |
GltfScenePopulator(Scene *scene, const tinygltf::Model &model, const std::string &source_name=std::string()) (defined in GltfScenePopulator) | GltfScenePopulator | |
gltfskins_to_skeletons (defined in GltfScenePopulator) | GltfScenePopulator | protected |
gltftextures_to_textures (defined in GltfScenePopulator) | GltfScenePopulator | protected |
isolate_bone_animations(const GltfAnimation &animation, const std::vector< Bone *> &touched_bones) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
mExtensions (defined in GltfScenePopulator) | GltfScenePopulator | protected |
node_has_pose(const tinygltf::Node &node) (defined in GltfScenePopulator) | GltfScenePopulator | static |
populate() (defined in GltfScenePopulator) | GltfScenePopulator | |
populate_scene_animators() (defined in GltfScenePopulator) | GltfScenePopulator | protected |
printInfo(const std::string &info) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
printWarning(const std::string &info) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_animation(const tinygltf::Animation &animation) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_animation_channel(const tinygltf::AnimationChannel &channel, const tinygltf::AnimationSampler &sampler) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_camera_entity(const AugNode &node) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_mesh_entity(const AugNode &node) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_metallic_roughness_material(int material_index) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_pose_animation_channel(const tinygltf::AnimationChannel &channel, const tinygltf::AnimationSampler &sampler, GltfPoseKeyframeSequence &output_sequence) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_skinned_mesh_entity(const AugNode &node) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
process_texture(int texture_index) (defined in GltfScenePopulator) | GltfScenePopulator | protected |
scene_root (defined in GltfScenePopulator) | GltfScenePopulator | protected |
sceneRoot() (defined in GltfScenePopulator) | GltfScenePopulator | |
skeleton_isolated_animations (defined in GltfScenePopulator) | GltfScenePopulator | protected |
traverse_node(int node_index, Entity *parent=nullptr) (defined in GltfScenePopulator) | GltfScenePopulator | protected |