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| GltfScenePopulator (Scene *scene, const tinygltf::Model &model, const std::string &source_name=std::string()) |
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void | populate () |
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void | addExtension (ExtrasExtension *aExtension) |
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const std::map< int, Entity * > & | getGltfnodesToEntites () const |
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const std::map< int, MeshEntity * > & | getGltfmeshToMeshes () const |
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const std::map< int, Skeleton * > & | getGltfskinsToSkeletons () const |
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const std::map< int, Bone * > & | getGltfnodeToBones () const |
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const std::map< int, GltfMetallicRoughness * > & | getGltfmaterialsToMaterials () const |
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const std::map< int, SimpleTexture2D > & | getGltftexturesToTextures () const |
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const std::unordered_map< std::string, GltfAnimation > & | getGltfanimToAnimations () const |
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const std::unordered_map< std::string, GltfAnimation > & | getSkeletonIsolatedAnimations () const |
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EmptyEntity * | sceneRoot () |
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static bool | node_has_pose (const tinygltf::Node &node) |
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static Pose | get_node_pose (const tinygltf::Node &node) |
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Entity * | traverse_node (int node_index, Entity *parent=nullptr) |
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BaseCameraEntity * | process_camera_entity (const AugNode &node) |
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SkinnedMeshEntity * | process_skinned_mesh_entity (const AugNode &node) |
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SolidMeshEntity * | process_mesh_entity (const AugNode &node) |
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Skeleton * | construct_skeleton_from_skin (int skin_index) |
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void | process_animation (const tinygltf::Animation &animation) |
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void | populate_scene_animators () |
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void | process_pose_animation_channel (const tinygltf::AnimationChannel &channel, const tinygltf::AnimationSampler &sampler, GltfPoseKeyframeSequence &output_sequence) |
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GltfPoseKeyframeSequence | process_animation_channel (const tinygltf::AnimationChannel &channel, const tinygltf::AnimationSampler &sampler) |
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GltfMetallicRoughness * | process_metallic_roughness_material (int material_index) |
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SimpleTexture2D | process_texture (int texture_index) |
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void | isolate_bone_animations (const GltfAnimation &animation, const std::vector< Bone *> &touched_bones) |
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Skeleton * | find_bone_skeleton (Bone *bone) |
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void | printInfo (const std::string &info) |
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void | printWarning (const std::string &info) |
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std::vector< ExtrasExtension * > | mExtensions |
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Scene * | _scene = nullptr |
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EmptyEntity * | scene_root = nullptr |
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const tinygltf::Model & | _asset |
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const std::string | _source_identifier |
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std::map< int, Entity * > | gltfnodes_to_entites |
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std::map< int, MeshEntity * > | gltfmesh_to_meshes |
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std::map< int, Skeleton * > | gltfskins_to_skeletons |
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std::map< int, Bone * > | gltfnode_to_bones |
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std::map< int, GltfMetallicRoughness * > | gltfmaterials_to_materials |
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std::map< int, SimpleTexture2D > | gltftextures_to_textures |
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std::unordered_map< std::string, GltfAnimation > | gltfanim_to_animations |
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std::unordered_map< std::string, GltfAnimation > | skeleton_isolated_animations |
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std::map< int, BaseCameraEntity * > | gltfcam_to_camera_entity |
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The documentation for this class was generated from the following files:
- /home/kjyager/Code/projects/GI_merge/src/graphics/GltfScenePopulator.hpp
- /home/kjyager/Code/projects/GI_merge/src/graphics/GltfScenePopulator.cpp