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virtual bool | isGloballyIlluminated () const |
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| Entity (const std::string &name) |
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const ent_uuid_t & | UUID () const |
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const std::string & | getName () const |
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void | setName (const std::string &name) |
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void | addChild (Entity *entity) |
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virtual void | unlink () |
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virtual void | link (Entity *parent) |
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virtual Entity * | replace (Entity *replacement) |
| Replace the node in the tree with 'replacement' and return original node ('this')
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const std::map< ent_uuid_t, Entity * > & | getChildren () const |
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size_t | numChildren () const |
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bool | hasParent () const |
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Entity * | getParent () |
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const Entity * | getParent () const |
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virtual const Pose & | getPose () const =0 |
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virtual bool | isPosed () const override |
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virtual void | setPose (const Pose &pose)=0 |
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virtual bool | isPoseable () const override |
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virtual void | draw (const MVPset &MVP, Program *shader=nullptr)=0 |
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virtual bool | isDrawable () const override |
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virtual bool | isHidden () const |
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virtual bool | canOverrideShader () const =0 |
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virtual bool | requiresOverrideShader () const =0 |
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bool | globalIllumEnabled = true |
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unsigned int | traversal_scratch = 0 |
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Pose | pose |
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std::string | _name |
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Entity * | _parent = nullptr |
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std::map< ent_uuid_t, Entity * > | _children |
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The documentation for this class was generated from the following file:
- /home/kjyager/Code/projects/GI_merge/src/world/Entities/MeshEntity.hpp