AnimEngine
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This is the complete list of members for SolidMeshEntity, including all inherited members.
_children (defined in Entity) | Entity | protected |
_name (defined in Entity) | Entity | protected |
_parent (defined in Entity) | Entity | protected |
addChild(Entity *entity) (defined in Entity) | Entity | |
canOverrideShader() const override (defined in SolidMeshEntity) | SolidMeshEntity | inlinevirtual |
draw(const MVPset &MVP, Program *shader=nullptr) override (defined in SolidMeshEntity) | SolidMeshEntity | virtual |
Entity() (defined in Entity) | Entity | inline |
Entity(const std::string &name) (defined in Entity) | Entity | inline |
geometry (defined in SolidMeshEntity) | SolidMeshEntity | |
getChildren() const (defined in Entity) | Entity | inline |
getMutablePose() (defined in SolidMeshEntity) | SolidMeshEntity | virtual |
getName() const (defined in Entity) | Entity | inline |
getParent() (defined in Entity) | Entity | inline |
getParent() const (defined in Entity) | Entity | inline |
getPose() const override (defined in SolidMeshEntity) | SolidMeshEntity | virtual |
globalIllumEnabled (defined in MeshEntity) | MeshEntity | |
hasParent() const (defined in Entity) | Entity | inline |
isDrawable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isDrawable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isDrawable() const override (defined in DrawableInterfaceComponent) | DrawableInterfaceComponent | inlinevirtual |
isGloballyIlluminated() const (defined in MeshEntity) | MeshEntity | inlinevirtual |
isHidden() const (defined in DrawableInterfaceComponent) | DrawableInterfaceComponent | inlinevirtual |
isPoseable() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPoseable() const (defined in RootComponent) | RootComponent | inlinevirtual |
isPoseable() const override (defined in PoseableComponent) | PoseableComponent | inlinevirtual |
isPosed() const =0 (defined in PureComponent) | PureComponent | pure virtual |
isPosed() const override (defined in PosedComponent) | PosedComponent | inlinevirtual |
link(Entity *parent) (defined in Entity) | Entity | virtual |
numChildren() const (defined in Entity) | Entity | inline |
pose (defined in MeshEntity) | MeshEntity | protected |
replace(Entity *replacement) | Entity | virtual |
requiresOverrideShader() const override (defined in SolidMeshEntity) | SolidMeshEntity | inlinevirtual |
setName(const std::string &name) (defined in Entity) | Entity | inline |
setPose(const Pose &pose) override (defined in SolidMeshEntity) | SolidMeshEntity | virtual |
SolidMeshEntity() (defined in SolidMeshEntity) | SolidMeshEntity | inline |
SolidMeshEntity(const SurfacedTriangleMesh &mesh) (defined in SolidMeshEntity) | SolidMeshEntity | inline |
traversal_scratch (defined in Entity) | Entity | |
unlink() (defined in Entity) | Entity | virtual |
UUID() const (defined in Entity) | Entity | inline |
~PoseableWorldEntity() (defined in PoseableWorldEntity) | PoseableWorldEntity | inlinevirtual |
~WorldEntity() (defined in WorldEntity) | WorldEntity | inlinevirtual |