Lab Exercise 4: AI in Movies and Entertainment
The use of non-human agents that seem to show "intelligent" behavior has long been a staple in the entertainment professions, starting with early robots like chess machines, talking dolls, or animals that count or speak. Since the invention of movies, intelligent non-human characters also have played significant roles in movies.
Tasks
Your task in this exercise is to select a non-human character in a movie or some other domain of the entertainment industry, and analyze the aspects of intelligence for that character. This is somewhat similar to the chat bot and Roomba analysis performed earlier, but of course the characters in this exercise tend to be much more complex and human-like in their behavior.
Administrative Aspects
Assignment Submission
This assignment must be submitted electronically via a Web form.
Collaboration
This exercise is an individual assignment. You may coordinate your work on this with other students, such as your team mates, but everyone needs to submit their own answers through the Web form. This coordination can be done through a more in-depth analysis, the consideration of more aspects of intelligence, or the analysis of multiple characters in the same piece or across related pieces (e.g. a series of movies, or movies with a similar topic). It is acceptable, for example, to use the same set of criteria, and then apply them to different characters in a move or a game.
Questions about the Assignment
If you have general questions or comments concerning exercise, post them on the Blackboard Discussion Forum for the assignment. The grader and I will check that forum on a regular basis, and try to answer your questions. If you know the answer to a support or clarification question posted by somebody else, feel free to answer it; this will count as extra participation credit.