Serialized Form
robot
java.awt.Image robot
- Contains the GIF file that represents a robot.
crate
java.awt.Image crate
- Contains the GIF file that represents a crate.
empty
java.awt.Image empty
- Contains the GIF file that represents an empty square.
incinerator
java.awt.Image incinerator
- Contains the GIF file that represents an incinerator.
wall
java.awt.Image wall
- Contains the GIF file that represents a wall.
currentImage
javax.swing.ImageIcon currentImage
- The current ImageIcon being displayed by this CellRenderer.
saveOK
javax.swing.JButton saveOK
- The agreement button for the save game dialog.
loadOK
javax.swing.JButton loadOK
- The agreement button for the load game dialog.
cancel
javax.swing.JButton cancel
- The cancel button for both save and load game dialogs.
newSaveDesc
javax.swing.JTextField newSaveDesc
- The text field for the save game description.
slots
javax.swing.JRadioButton[] slots
- An array of radio buttons for selecting a save game slot.
owner
SGui owner
- The link to the Sokoban user interface.
game
Game game
- The link to the Sokoban game interface.
loaded
boolean loaded
- A boolean variable that signifies if the load game was successful.
saved
boolean saved
- A boolean variable that signifies if the save game was successful.
Class Intro implements Serializable |
intro
java.awt.Image intro
- Contains the GIF file with the introduction animation.
owner
SGui owner
- The link to the Sokoban user interface.
Class Level implements Serializable |
levelName
java.lang.String levelName
- The name of the level.
board
Square[][] board
- The board will be a 25 by 25 two dimensional array used to represent
each square on the playing field.
editor
Level editor
- The LevelEditor where changes will be made to the custom level.
table
javax.swing.JTable table
- The JTable display which shows the current state of the level being edited.
empty
javax.swing.JRadioButton empty
- The radio button that selects an empty square to be placed on the level.
wall
javax.swing.JRadioButton wall
- The radio button that selects an wall square to be placed on the level.
crate
javax.swing.JRadioButton crate
- The radio button that selects an crate square to be placed on the level.
incinerator
javax.swing.JRadioButton incinerator
- The radio button that selects an incinerator square to be placed on the level.
robot
javax.swing.JRadioButton robot
- The radio button that selects an robot facing right square to be placed on the level.
brushes
javax.swing.ButtonGroup brushes
- The collection of brushes to be used for changing the level's squares.
totalRobots
int totalRobots
- The total number of robots currently placed on the map.
owner
Game owner
- A pointer to the main Game object
robotUp
java.awt.Image robotUp
- Contains the GIF file that represents a robot facing up.
robotDown
java.awt.Image robotDown
- Contains the GIF file that represents a robot facing down.
robotLeft
java.awt.Image robotLeft
- Contains the GIF file that represents a robot facing left.
robotRight
java.awt.Image robotRight
- Contains the GIF file that represents a robot facing right.
crate
java.awt.Image crate
- Contains the GIF file that represents a crate.
empty
java.awt.Image empty
- Contains the GIF file that represents an empty square.
incinerator
java.awt.Image incinerator
- Contains the GIF file that represents an incinerator.
wall
java.awt.Image wall
- Contains the GIF file that represents a wall.
loaded
boolean loaded
- Whether or not all images have been loaded (used to prevent initial flashing robot).
game
Game game
- The link to the Sokoban game interface.
owner
SGui owner
- The link to the Sokoban user interface.
userName
javax.swing.JTextField userName
- The text field input box for the user's name.
myIP
javax.swing.JTextField myIP
- The text field input box that displays the host's ip
connectIP
javax.swing.JTextField connectIP
- The text field input box to get the ip to connect to.
connectPort
javax.swing.JTextField connectPort
- The text field input box to get the port to connect to.
level
java.lang.String level
- The name of the level to be played.
levels
java.lang.String[] levels
- A string list of the levels available to be played.
levelList
javax.swing.JList levelList
- The JList that contains the list of levels.
userListDisplay
javax.swing.JList userListDisplay
- The JList that contains the list of users.
hostGame
javax.swing.JButton hostGame
- The JButton that starts the host game setup.
joinGame
javax.swing.JButton joinGame
- The JButton that starts the join game.
startHost
javax.swing.JButton startHost
- JDialog starts waiting for connections when clicked.
startJoin
javax.swing.JButton startJoin
- JDailog attempts to connect to server specified in connectData when clicked.
startGame
javax.swing.JButton startGame
- Allows the user to start the game.
helpHost
javax.swing.JButton helpHost
- The JButton that displays the host game help.
helpJoin
javax.swing.JButton helpJoin
- The JButton that displays the join game help.
cancel
javax.swing.JButton cancel
- Allows the user to stop connecting or hosting the new multiplayer game.
connectTimer
javax.swing.Timer connectTimer
- A Timer that waits to see if the client has connected; used by
the attempting to connect dialog.
color
RobotColor color
- The enumerated value of the color of the robot
Class SGui implements Serializable |
game
Game game
- The link to the Sokoban game interface.
tutorial
Tutorial tutorial
- The link to the Tutorial.
map
MapRenderer map
- Used for displaying the current map.
topPanel
javax.swing.JPanel topPanel
- The main JPanel used for displaying the intro and the map.
score
javax.swing.JTextField score
- The text field that displays the cumulative score.
levelName
javax.swing.JTextField levelName
- The text field that displays the current level's name.
moves
javax.swing.JTextField moves
- The text field that displays the current number of moves.
pushes
javax.swing.JTextField pushes
- The text field that displays the current number of pushes.
crates
javax.swing.JTextField crates
- The text field that displays the current number of crates incinerated.
time
javax.swing.JTextField time
- The text field that displays the current time in seconds.
restart
javax.swing.JButton restart
- The restart button allows the user to restart the level.
undo
javax.swing.JButton undo
- The undo button allows the user to undo that last move.
pause
javax.swing.JButton pause
- The pause button allows the user to pause the game.
end
javax.swing.JButton end
- The end button allows the user to end the game.
statsMonitor
javax.swing.Timer statsMonitor
- The statsMonitor is a timer set to update the current time every second.
start
Intro start
- The Intro panel to display the intro animation.
levelEditor
LevelEditorUI levelEditor
- The level editor to edit levels
highscores
HighScoresList highscores
- Instance of HighScoresList
menuBar
javax.swing.JMenuBar menuBar
gameMenu
javax.swing.JMenu gameMenu
gameNewGame
javax.swing.JMenu gameNewGame
gameNewSoloGame
javax.swing.JMenuItem gameNewSoloGame
gameNewMultiplayerGame
javax.swing.JMenuItem gameNewMultiplayerGame
gameLoad
javax.swing.JMenuItem gameLoad
gameSave
javax.swing.JMenuItem gameSave
gameOptions
javax.swing.JMenu gameOptions
gameOptChange
javax.swing.JMenuItem gameOptChange
gameHighScores
javax.swing.JMenuItem gameHighScores
gameLevelEditor
javax.swing.JMenuItem gameLevelEditor
gameEndGame
javax.swing.JMenuItem gameEndGame
gameExit
javax.swing.JMenuItem gameExit
levelMenu
javax.swing.JMenu levelMenu
levelNext
javax.swing.JMenuItem levelNext
levelPrevious
javax.swing.JMenuItem levelPrevious
levelGoTo
javax.swing.JMenuItem levelGoTo
levelRestart
javax.swing.JMenuItem levelRestart
levelPause
javax.swing.JMenuItem levelPause
levelUndo
javax.swing.JMenuItem levelUndo
levelReplay
javax.swing.JMenuItem levelReplay
helpMenu
javax.swing.JMenu helpMenu
helpInstructions
javax.swing.JMenuItem helpInstructions
helpTutorial
javax.swing.JMenuItem helpTutorial
helpAbout
javax.swing.JMenuItem helpAbout
mainSolo
javax.swing.JButton mainSolo
mainMulti
javax.swing.JButton mainMulti
mainHighScores
javax.swing.JButton mainHighScores
mainLevelEditor
javax.swing.JButton mainLevelEditor
continueButton
javax.swing.JButton continueButton
levelScore
javax.swing.JLabel levelScore
chatPanel
javax.swing.JPanel chatPanel
chatText
javax.swing.JTextArea chatText
chatInput
javax.swing.JTextField chatInput
sendChat
javax.swing.JButton sendChat
levelEditorLevelMenu
javax.swing.JMenu levelEditorLevelMenu
levelEditorHelpMenu
javax.swing.JMenu levelEditorHelpMenu
levelEditorNew
javax.swing.JMenuItem levelEditorNew
levelEditorLoad
javax.swing.JMenuItem levelEditorLoad
levelEditorSave
javax.swing.JMenuItem levelEditorSave
levelEditorOrg
javax.swing.JMenuItem levelEditorOrg
levelEditorExit
javax.swing.JMenuItem levelEditorExit
levelEditorHelpInstructions
javax.swing.JMenuItem levelEditorHelpInstructions
mapDisplay
javax.swing.JPanel mapDisplay
- The display panel where the MapRenderer will be drawn.
pauseScreen
javax.swing.JLabel pauseScreen
- The pause screen message.
keyboardListener
SGui.KeyMonitor keyboardListener
- Instance of KeyMonitor to listen to keyboard commands to control
the robot while the game is being played.
Class Square implements Serializable |