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Elleis Souza, 2021: An Analysis of Real-Time Ray Tracing Techniques Using the VulkanĀ® Explicit API |
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Jack Pietrok, 2021: Real-time Stylized Rendering for Large-scale 3D Scenes |
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Steven Pineda, 2021: Exploring Material Representations for Sparse Voxel DAGs |
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Joseph Johnson, 2021: A Survey of Computer Graphics Facial Animation Methods:Comparing Traditional Approaches to Machine Learning Methods |
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Kolton Yager, 2021: GPU High-Performance Framework for PIC-like Simulation Methods Using the VulkanĀ® Explicit API |
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Matthew Key, 2020: EnVRment: Investigating Experience in A Virtual User-composed Environment |
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Ian Meeder, 2020: Intelligent Cinematic Camera Control for Real-Time Graphics Applications |
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Amy Lewis, 2019: Surveying Underwater Shipwrecks with Probabilistic Roadmaps |
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Kirsten Mork, 2019: Evaluating Creative Choice in K-12 Computer Science Curriculum |
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Timothy Wong, 2019: System Design and Analysis for Creating a 3D Virtual Street Scene for Autonomous Vehicles using Geometric Proxies from a Single Video Camera |
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Audrey Waschura, 2017: A Collaborative Web Application Framework for Least Cost Caloric Paths with Constrints on High Resolution Data |
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Kyle Piddington, 2017 *primary advisor: Shinjiro Sueda*: Eulerian on Lagranian Cloth Simulation |
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Katie Davis, 2017: Probabilistic Roadmaps for Virtual Camera Pathing iwth Cinematographics Principles |
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Ian Dunn, 2016: Procedural Generation and Rendering of Large-Scale Open-World Environments |
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Lana Hodzic, 2016: TRPINav: A System for Terrain, Route, Points of Interest, and Navigation |
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Paul Sullivan, 2016: Graph-Based Data Visualization in Virtual Reality: A Comparison of User Experiences |