Original:
11560 polygons
Simplified:
2544 polygons
This was
done using a simple mesh reduction algorithm which was first introduced in 1998
by Stan Melax. The reason we chose to use this particular algorithm is because
instead of recalculating vertices like many others do, this one simply chooses
a set of new face indices which are based on the existing vertices. This method
is generally referred to as an Edge Collapse strategy.