2 #ifndef KJY_ANIM_ENGINE_SOLID_MESH_ENTITY_HPP_     3 #define KJY_ANIM_ENGINE_SOLID_MESH_ENTITY_HPP_     5 #include "EntitiesBase.hpp"     6 #include "MeshEntity.hpp"     9 #include <OOOGL/MidLevel/Geometry.hpp>    10 #include <OOOGL/HighLevel/Material.hpp>    11 #include <components/attachable/Pose.hpp>    12 #include <components/inheritable/drawable.hpp>    14 #pragma warning(disable: 4250) // Disable warnings about dominance in MSVC    16 using namespace OOOGL;
    23     std::vector<MaterialInterface*> materials;
    24     std::vector<int> material_indices;
    27     static SurfacedTriangleMesh createQuadPrimitive(glm::vec3 ll, glm::vec3 ul, glm::vec3 ur, glm::vec3 lr, 
bool upload = 
true);
    35     virtual void draw(
const MVPset& MVP, 
Program* shader = 
nullptr) 
override;
    36     virtual bool canOverrideShader()
 const override {
return(
true);}
    37     virtual bool requiresOverrideShader()
 const override {
return(
false);}
    38     virtual const Pose& getPose() 
const override; 
    39     virtual Pose& getMutablePose();
    40     virtual void setPose(
const Pose& pose) 
override;
    42     std::vector<SurfacedTriangleMesh> geometry;
 
Definition: drawable.hpp:8
Definition: SolidMeshEntity.hpp:31
Definition: MeshEntity.hpp:14
Definition: Geometry.hpp:89
Definition: Core_Utilities.cpp:3
Definition: SolidMeshEntity.hpp:18