AnimEngine
GlobalIlluminationFlags Member List

This is the complete list of members for GlobalIlluminationFlags, including all inherited members.

getAsset(const GltfScenePopulator &aPopulator) (defined in ExtrasExtension)ExtrasExtensioninlineprotectedstatic
msEnableGiFieldName (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsprotectedstatic
msIsVPLFieldName (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsprotectedstatic
msRootObjName (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsprotectedstatic
mVplNodes (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsprotected
postProcessAnimationCallback(GltfScenePopulator &aPopulator, const tinygltf::Animation &aAnimIn, std::vector< Bone *> &aTouchedBones, GltfAnimation &aAnimResult) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
postProcessCameraEntityCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, LookAtCamera *&aCamera) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
postProcessMeshEntityCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, SolidMeshEntity *&aMesh) override (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsvirtual
postProcessPbrMaterialCallback(GltfScenePopulator &aPopulator, const tinygltf::Material &aMaterialIn, GltfMetallicRoughness *&aMaterialOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
postProcessPopulateAnimatorsCallback(GltfScenePopulator &aPopulator, std::unordered_map< std::string, GltfAnimation > &aAnimationsIn, Scene *aSceneOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
postProcessSceneCallback(GltfScenePopulator &aPopulator, const tinygltf::Scene &aSceneIn, Scene *aSceneOut) override (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsvirtual
postProcessSkinMeshEntityCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, SkinnedMeshEntity *&aSkin) override (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsvirtual
postProcessTextureCallback(GltfScenePopulator &aPopulator, const tinygltf::Texture &aTexture, const tinygltf::Image &aImage, SimpleTexture2D &aTextureOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
postTraverseNodeCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, Entity *aParent, Entity *&aResult) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessAnimationCallback(GltfScenePopulator &aPopulator, const tinygltf::Animation &aAnimIn, std::vector< Bone *> &aTouchedBones, GltfAnimation &aAnimResult) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessCameraEntityCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, LookAtCamera *&aCamera) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessMeshEntityCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, SolidMeshEntity *&aMesh) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessPbrMaterialCallback(GltfScenePopulator &aPopulator, const tinygltf::Material &aMaterialIn, GltfMetallicRoughness *&aMaterialOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessPopulateAnimatorsCallback(GltfScenePopulator &aPopulator, std::unordered_map< std::string, GltfAnimation > &aAnimationsIn, Scene *aSceneOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessSceneCallback(GltfScenePopulator &aPopulator, const tinygltf::Scene &aSceneIn, Scene *aSceneOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessSkinMeshEntityCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, SkinnedMeshEntity *&aSkin) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preProcessTextureCallback(GltfScenePopulator &aPopulator, const tinygltf::Texture &aTexture, const tinygltf::Image &aImage, SimpleTexture2D &aTextureOut) (defined in ExtrasExtension)ExtrasExtensioninlinevirtual
preTraverseNodeCallback(GltfScenePopulator &aPopulator, const AugNode &aNode, Entity *aParent, Entity *&aResult) override (defined in GlobalIlluminationFlags)GlobalIlluminationFlagsvirtual