| AnimEngine
    | 
#include <GltfExtensions.h>


| Classes | |
| struct | VplNodeInfo | 
| Public Member Functions | |
| virtual ExtensionResultHint | postProcessSceneCallback (GltfScenePopulator &aPopulator, const tinygltf::Scene &aSceneIn, Scene *aSceneOut) override | 
| virtual ExtensionResultHint | preTraverseNodeCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, Entity *aParent, Entity *&aResult) override | 
| virtual ExtensionResultHint | postProcessMeshEntityCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, SolidMeshEntity *&aMesh) override | 
| virtual ExtensionResultHint | postProcessSkinMeshEntityCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, SkinnedMeshEntity *&aSkin) override | 
|  Public Member Functions inherited from ExtrasExtension | |
| virtual ExtensionResultHint | preProcessSceneCallback (GltfScenePopulator &aPopulator, const tinygltf::Scene &aSceneIn, Scene *aSceneOut) | 
| virtual ExtensionResultHint | postTraverseNodeCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, Entity *aParent, Entity *&aResult) | 
| virtual ExtensionResultHint | preProcessMeshEntityCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, SolidMeshEntity *&aMesh) | 
| virtual ExtensionResultHint | preProcessSkinMeshEntityCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, SkinnedMeshEntity *&aSkin) | 
| virtual ExtensionResultHint | preProcessCameraEntityCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, LookAtCamera *&aCamera) | 
| virtual ExtensionResultHint | postProcessCameraEntityCallback (GltfScenePopulator &aPopulator, const AugNode &aNode, LookAtCamera *&aCamera) | 
| virtual ExtensionResultHint | preProcessAnimationCallback (GltfScenePopulator &aPopulator, const tinygltf::Animation &aAnimIn, std::vector< Bone *> &aTouchedBones, GltfAnimation &aAnimResult) | 
| virtual ExtensionResultHint | postProcessAnimationCallback (GltfScenePopulator &aPopulator, const tinygltf::Animation &aAnimIn, std::vector< Bone *> &aTouchedBones, GltfAnimation &aAnimResult) | 
| virtual ExtensionResultHint | preProcessPbrMaterialCallback (GltfScenePopulator &aPopulator, const tinygltf::Material &aMaterialIn, GltfMetallicRoughness *&aMaterialOut) | 
| virtual ExtensionResultHint | postProcessPbrMaterialCallback (GltfScenePopulator &aPopulator, const tinygltf::Material &aMaterialIn, GltfMetallicRoughness *&aMaterialOut) | 
| virtual ExtensionResultHint | preProcessTextureCallback (GltfScenePopulator &aPopulator, const tinygltf::Texture &aTexture, const tinygltf::Image &aImage, SimpleTexture2D &aTextureOut) | 
| virtual ExtensionResultHint | postProcessTextureCallback (GltfScenePopulator &aPopulator, const tinygltf::Texture &aTexture, const tinygltf::Image &aImage, SimpleTexture2D &aTextureOut) | 
| virtual ExtensionResultHint | preProcessPopulateAnimatorsCallback (GltfScenePopulator &aPopulator, std::unordered_map< std::string, GltfAnimation > &aAnimationsIn, Scene *aSceneOut) | 
| virtual ExtensionResultHint | postProcessPopulateAnimatorsCallback (GltfScenePopulator &aPopulator, std::unordered_map< std::string, GltfAnimation > &aAnimationsIn, Scene *aSceneOut) | 
| Protected Attributes | |
| std::vector< VplNodeInfo > | mVplNodes | 
| Static Protected Attributes | |
| static const std::string | msRootObjName = "GlobalIllumFlags" | 
| static const std::string | msEnableGiFieldName = "enableGI" | 
| static const std::string | msIsVPLFieldName = "isVPL" | 
| Additional Inherited Members | |
|  Static Protected Member Functions inherited from ExtrasExtension | |
| static const tinygltf::Model & | getAsset (const GltfScenePopulator &aPopulator) | 
Extension to read additional information about rendering with global illumination Should be specified within the extras object of a node which is drawable or object which is a punctual light Format:
 1.8.13
 1.8.13