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| SkeletonAnimationSequence (const std::string &name, size_t bone_count) |
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virtual Pose | sample (size_t index, key_time_t time) const override |
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virtual void | sampleInPlace (size_t index, key_time_t time, Pose &target_prop) const override |
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virtual key_time_t | getLength () const override |
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using | property_t = Pose |
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using | key_t = size_t |
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The documentation for this struct was generated from the following files:
- /home/kjyager/Code/projects/GI_merge/src/components/attachable/SkeletonAnimator.hpp
- /home/kjyager/Code/projects/GI_merge/src/components/attachable/SkeletonAnimator.cpp