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| SpecifiedRenderbuffer (GLsizei width, GLsizei height, GLenum internal_format=GL_RGBA) |
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const RenderbufferParameters & | getParameters () const |
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GLint | getWidth () const |
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GLint | getHeight () const |
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GLenum | getInternalFormat () const |
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GLenum | getNumSamples () const |
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void | setWidth (GLsizei width) |
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void | setHeight (GLsizei height) |
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void | setInternalFormat (GLenum internal_format) |
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void | setNumSamples (GLenum samples) |
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void | setParameters (const RenderbufferParameters ¶meters) |
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void | bind () const |
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void | unbind () const |
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void | bufferStorage (GLenum internal_format, GLsizei width, GLsizei height) |
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void | bufferStorageMultisample (GLsizei samples, GLenum internal_format, GLsizei width, GLsizei height) |
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virtual AttachmentType | getAttachmentType () const override |
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| FramebufferAttachable (OglObjectDestroyer destroyer) |
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| OglObject (OglObjectDestroyer destroyer) |
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| PersistentOglName (OglObjectDestroyer destroyer) |
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| PersistentOglName (GLuint id, OglObjectDestroyer destroyer) |
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GLuint * | getIdPtr () |
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const GLuint * | getIdPtr () const |
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virtual GLuint | getName () const override |
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GLuint | getNameDirect () const |
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virtual bool | isPossessible () const override |
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virtual void | makeZombie () |
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virtual bool | isZombie () const |
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| operator GLuint () const |
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enum | AttachmentType : GLenum { ATTACHMENT_TEXTURE = GL_TEXTURE_2D,
ATTACHMENT_3DTEXTURE = GL_TEXTURE_3D,
ATTACHMENT_RENDERBUFFER = GL_RENDERBUFFER,
ATTACHMENT_ERROR
} |
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| FramebufferAttachable (const PersistentOglName &zombie) |
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| OglObject (const PersistentOglName &zombie) |
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The documentation for this class was generated from the following file: