Images
Figure 1. 16-bit, 512x512x512 Vertebra dataset rendered as Voxels at threshold level 100.
Figure 2. 16-bit, 512x512x512 Vertebra dataset rendered as Bubble Model at threshold level 100.
Figure 3. 16-bit, 512x512x512 Vertebra dataset rendered as Voxels at threshold level 200.
Figure 4. 16-bit, 512x512x512 Vertebra dataset rendered as Bubble Model at threshold level 200.
Figure 5. 8-bit, 256x256x98 Baby Head dataset rendered as Bubble Model at threshold level 21. Head has been rotated and opacity increased.
Figure 6. 8-bit, 256x256x98 Baby Head dataset rendered as Bubble Model at threshold level 21. Head has been rotated.
Figure 7. 8-bit, 256x256x98 Baby Head dataset rendered as Bubble Model at threshold level 21 and greyscale.
Figure 8. 8-bit, 256x256x98 Baby Head dataset rendered as Bubble Model at threshold level 98 and color. Axis display has been enabled.
Figure 9. 8-bit, 256x256x98 Baby Head dataset rendered as Bubble Model at threshold level 98 and color. Head has been rotated and opacity increased.
Figure 10. 8-bit, 256x256 Baby Head slice rendered as Ray Cast at threshold level 98. Head has been rotated.
Figure 11. 8-bit, 256x256x98 Baby Head dataset rendered as Voxels at threshold level 21 and color. Head has been rotated.
Figure 12. 8-bit, 256x256x98 Baby Head dataset rendered as Voxels at threshold level 98 and color. Head has been rotated.
Figure 13. 8-bit, 256x256x98 Baby Head dataset rendered as Voxels at threshold level 21 and greyscale.
Figure 14. 8-bit, 32x32x32 Bucky Ball dataset rendered as Bubble Model at threshold level 18 and color. Opacity has been increased and zoomed in.
Figure 15. 8-bit, 32x32x32 Bucky Ball dataset rendered as Bubble Model at threshold level 18 and grayscale.
Figure 16. 8-bit, 32x32x32 Bucky Ball dataset rendered as Ray Cast at threshold level 1.
Figure 17. 8-bit, 32x32x32 Bucky Ball dataset rendered as Voxels at threshold level 1 and color. Opacity has been increased and zoomed in.
Figure 18. 8-bit, 32x32x32 Bucky Ball dataset rendered as Voxels at threshold level 1 and greyscale. Opacity has been increased and zoomed in.
Figure 19. 8-bit, 32x32x32 Bucky Ball dataset rendered as Voxels at threshold level 18 and greyscale.
Figure 20. 8-bit, 192x180x168 Daisy Pollen Grain dataset rendered as Bubble Model at threshold level 21 and color. Opacity has been increased.
Figure 21. 8-bit, 192x180x168 Daisy Pollen Grain dataset rendered as Bubble Model at threshold level 21 and greyscale. Opacity has been increased.
Figure 22. 8-bit, 192x180x168 Daisy Pollen Grain dataset rendered as Voxels at threshold level 21 and color.
Figure 23. 8-bit, 192x180x168 Daisy Pollen Grain dataset rendered as Voxels at threshold level 21 and greyscale.
Figure 24. 8-bit, 301x324x56 Lobster dataset rendered as Bubble Model at threshold level 22 and color. Lobster has been rotated.
Figure 25. 8-bit, 301x324x56 Lobster dataset rendered as Bubble Model at threshold level 22 and greyscale. Lobster has been rotated.
Figure 26. 8-bit, 301x324x56 Lobster dataset rendered as Bubble Model at threshold level 22 and greyscale.
Figure 27. 8-bit, 301x324x56 Lobster dataset rendered as Bubble Model at threshold level 80 and color. Lobster has been rotated.
Figure 28. 8-bit, 301x324 Lobster slice rendered as Ray Cast at threshold level 80. Lobster has been rotated.
Figure 29. 8-bit, 301x324x56 Lobster dataset rendered as Voxels at threshold level 22 and greyscale.
Figure 30. 8-bit, 301x324x56 Lobster dataset rendered as Voxels at threshold level 80 and greyscale. Lobster has been rotated.
Figure 31. 16-bit, 128x128x58 DTI-B6 dataset rendered as Bubble Model at threshold level 2000 and greyscale.
Figure 32. 16-bit, 128x128x58 DTI-B6 dataset rendered as Bubble Model at threshold level 5462 and color.
Figure 33. 16-bit, 128x128x58 DTI-B6 dataset rendered as Voxels at threshold level 2000 and color.
Figure 34. 16-bit, 128x128x58 DTI-B6 dataset rendered as Voxels at threshold level 5462 and greyscale.